~/work/emberkeepSystems R&D engineer
Emberkeep
09 / 27
Project · 09 / 27
Emberkeep
Systems R&D engineer
Status · technical prototype
Ambitious browser-based open-world systems prototype and MMORPG architecture exploration evolved from Embervale.
Impact
Expanded into class kits, bosses, quests, zones, capitals, population, weather, day cycle, water, progression, and streamed world systems.
Outcomes
- Rust/WASM worker for off-thread zone baking.
- Level-60 progression and finite-continent work.
- One-week build devlog.
Context
Expanded from Embervale using Fable 5 toward an open-world and MMORPG systems direction.
Constraints
- Browser frame budget
- Large-world streaming
- Asset bake scheduling and parity
Architecture
- World and zone streaming
- Rust/WASM off-thread zone baking
- Progression, quests, bosses, capitals, population, weather, day cycle, and water systems
Agent workflow
- Fable 5 used in the evolution from the original prototype
Quality gates
- System and quest verification
- World, zone, capital, and population scripts
- Character asset checks
- Weather, day-cycle, and water checks
- Bundle size and splitting checks
- Performance verification
- Asset bake parity and scheduling checks
Known gaps
- No production MMO infrastructure, live operations, large-scale concurrency, or AAA claim
Stack
- React
- Vite
- React Three Fiber
- Three.js
- Rapier
- Zustand
- Rust
- WASM
- Blender